"Sometimes I felt like I had to do slightly more with my voice than I normally would, because this is a very character-driven game, as well as being a shooter game. "While I was going to the sessions, I would have to fill up my whole being and my whole body with the energy of the character-the avenue through which it flows is just my voice," actor and producer Barbara Crampton told GameSpot-she makes her acting debut in video games as the voice of Back 4 Blood's Mom. As an example, based on the previously discussed scenario, Mom can talk about Hoffman when he's not there and can talk to Hoffman when he is. "And if Mom is there, she goes 'Oh, he always gets excited when people come out this way.' In this way, Back 4 Blood can create small threads for players to pursue: Players now know that replaying this mission with Hoffman can potentially unlock more dialogue-as we saw during our hands-on preview-and that Mom knows a bit about Hoffman, implying there could be a connection of some sort there.īased on these differences, each actor had to record lines for how the same scene could sometimes end up going a different way. "If Hoffman is not in the party, someone mentions, 'Why did Hoffman want to come with us? He was jumping up and down like a mad puppy.'" Mackenzie said. We went on a mission to find Hoffman's dad, providing an opportunity for Hoffman to open up and talk about his past (and many conspiracy theories) during breaks in the combat. When I was playing with Jean-Luc, Ben, and Persia, we played as Walker, Mom, Hoffman, and Holly. ![]() Mackenzie told me about an example of how dialogue between the Cleaners can change based on GameSpot's last hands-on preview of Back 4 Blood. ![]() "So we have to have several big performances because for a lot of the dialogue, we don't know whether it's going to be said as they are just walking or maybe there's one or two Ridden or maybe they're in a full firefight." And, of course, who is in the squad can have an effect on what's said, too. "We've got a dynamic system with the, so when the pacing drops, that's when the softer, more character-driven moments pop up," Mackenzie said. Turtle Rock has accounted for that, with a system on the backend noticing what's going on-who is in the squad, who is fighting, how long until the Cleaners reach the next fight-to determine when Cleaners speak up about certain topics. So there's a lot of shooting in Back 4 Blood, and with four people in the squad at all times, shots can pop up from different sources. Most of Back 4 Blood's campaign is told over the course of several missions where the Cleaners are travelling from one safe house to the next, usually with an army of Ridden between them and their destination. Everyone had to have their elements, because as a player, that's what you want." "Usually with a game, you're riding along with one hero's story-and some NPCs-but for this, I had to write eight hero stories," Mackenzie said. Back 4 Blood features eight playable Cleaners: Walker, Holly, Hoffman, Karlee, Jim, Doc, Evangelo, and Mom. Small pockets of survivors manage to spring up in the wake of this apocalyptic event, and those responsible for fighting the infected and "cleaning up" the Ridden-filled streets are referred to as Cleaners. ![]() In Back 4 Blood, a parasite has begun infecting humans, transforming people into zombie-like creatures that humanity refer to as "Ridden." The Ridden quickly overwhelm much of the world, leading to a global societal collapse. So you'll get a different experience, and I hope people play through with different groups of Cleaners." They talk about each other-focusing on their own character stories or the wider picture. "That being said, all the Cleaners, when you have them, have different stories. "We do have cinematic scenes, so there is a historical version of events within the game, and the characters represented in the cutscenes as they happen is my golden path," Mackenzie told GameSpot. Now Playing: Back 4 Blood - Official Campaign Cinematic Trailer By clicking 'enter', you agree to GameSpot's
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